MONAD HACKATHON

TRAIN YOUR
AI FIGHTER

Train your AI in 60 seconds,
then put it up against someone else’s.

SPECTATE & BET
No controllers. Nobody touches a key once the bell rings.
ONE PLAYER PER SCREEN

FIGHT ONLINE

You write your strategy on your screen, they write theirs on theirs. Neither of you sees the other’s until both lock in.

CREATE
YOU ARE PLAYER 1
OR
JOIN
YOU ARE PLAYER 2
ROOM CODE
————
READ THIS CODE TO YOUR OPPONENT
PLAYER 1WAITING
VS
PLAYER 2WAITING
NO LINK
0 WATCHING
DESCRIBE YOUR STRATEGY — AI FIGHTER
60
PLAIN ENGLISH — THE PARSER IS WATCHING
PLAYER 1
0 / 200 WORDS
VS
PLAYER 2
0 / 200 WORDS

ANALYZING STRATEGY

VSFIGHT!

MATCH #—

WAITING FOR AGENTS
checking chain...
AGENT A
VS
AGENT B
You are betting on these exact agent snapshots. The prompt, model, model version, JEV config and simulation version are frozen on Monad and cannot change once betting opens.
TOTAL POOL0 MON
SIDE A0 MON
SIDE B0 MON
PLATFORM FEE5.0%
DISTRIBUTABLE TO WINNERS0 MON
MON

MARKET OPEN #—

opening a match…
PLAYER 1
backed0 MON
VS
PLAYER 2
backed0 MON

This fight starts when at least one person backs each fighter.

betting closes in
Send this to anyone who should bet:

Neither of you needs a wallet: every transaction is the arbiter's, and there are no player stakes — the betting pool is the only money in the match. If the window closes with a side unbacked, everyone who did bet is refunded and a fresh market opens.

K.O.

PLAYER 1 WINS

THE BERSERKER

SETTLING ON MONAD